![]() Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled. Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. Turning the "safe texture cache" on will fix this Playable! Sound becomes de-sync'd in some cutscenes. The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD) I can run a bunch of games with 3.5 release, but with the latest build Wind Waker wont even run at a constant speed. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. Newer Dolphin revisions are a lot more demanding on the CPU. Always have "Enable safe texture cache" checked. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. Fraps takes a tremendous chunk out of performance. ![]() The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. The blur can be disabled using Action Replay codes shipped with Dolphin. The distance blur is built into the game, but to some, it looks off on higher resolutions. The Legend of Zelda - Wind Waker HD (incomplete). ![]()
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